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Best way to do a moon shot.

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Best way to do a moon shot.

Post by Guest on Sun Apr 10, 2011 3:18 am

Does anyone have any idea what is the best way is to get a moon?

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Re: Best way to do a moon shot.

Post by mxtape on Thu Jul 14, 2011 8:47 am

Lots of defensive structures + fleet

Don't fleet save.

Spy on a stronger player (pref. someone who isn't in an alliance, otherwise you might get farmed by other members) enough to piss them off and send a fleet to your planet. Very Happy

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Re: Best way to do a moon shot.

Post by taz324 on Thu Jul 14, 2011 3:59 pm

there are lots of ways to do moon shots you can exchange with another alliance member or set you moon shot on a planet and forget about it and somone will hit it
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Re: Best way to do a moon shot.

Post by IMADV8 on Thu Aug 11, 2011 6:47 pm

The least wasteful method is with a fleet of light fighters. I can't remember the exact number, but it's somewhere around 1300. Have a strong ally crash them in exchange for half the debris or something.

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Re: Best way to do a moon shot.

Post by Moeiii on Sat Aug 13, 2011 7:59 pm

Its over that for sure. I remember my friend doing it once and it was a bit over 3k LF and it took him a couple of weeks but he did it. dont take my word for it thu lol i dont remember the exact number plus i haven't played ogame in a while lol.

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Re: Best way to do a moon shot.

Post by IMADV8 on Sat Aug 13, 2011 8:26 pm

It's 1667.

http://ogame.wikia.com/wiki/Moonchance

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Re: Best way to do a moon shot.

Post by mxtape on Sat Aug 13, 2011 9:47 pm

If a stronger player crashes your fleet on a moonshot and takes the debris (or half of it), wouldn't that be considered pushing?

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Re: Best way to do a moon shot.

Post by Stardango on Sun Aug 14, 2011 2:08 pm

mxtape wrote:If a stronger player crashes your fleet on a moonshot and takes the debris (or half of it), wouldn't that be considered pushing?
Please look at the below section marked as: RulesEditMoonchance








Any time a large battle occurs leaving more than 100k debris behind, the owner of the planet where the battle took place receives a moonchance, and if lucky, a moon. Each 100k debris gives a 1% chance of producing a moon, up to a maximum of a 20% chance with 2,000k debris.

The most used way to generate the debris is to crash a fleet of light fighters; 84 destroyed light fighters is 1%, and 1667 light fighters is 20%. Alternately, 1667 small cargos
can be used, as they create no damage to the "fodder" defenses of the
defending planet, and are easier to be defeated, though they are
slightly more expensive.

There is no need to go beyond 1667 light fighters, as 20% is the
highest moonchance percentage available: more will not increase the
odds.

It must also be noted that on some universes, the debris field
ratio is higher (for example on uni 40, it is 40% instead of the
standard 30%). In this case, only 3/4 of the ships must be sent. For
light fighters, this means a fleet of 1250 for 20% moonchance.

The fleet needed to crush the kamikaze fleet is usually harder to attain due to its costs (including deuterium) and high end ships.

Many people opt for the alternative of using 112 Battleships instead of Light fighters for Moonchances for the following reasons:



  • They have the same resource building rate (metal 3 / crystal 1).
  • They do less damage to the crushing fleet.
  • They do way less damage to the planet defenses than 1667 light fighters, which make them perfect for turtle-like moonchances.
  • They can be easily crushed with a fleet of battlecruisers.
  • The fleet points don't increase that drastically, so you're not that noticed.
  • Battleships can do other tasks in lower numbers before the moonchance happens, unlike the light fighters.

RulesEdit


When creating moonchances with your friends, certain rules are typically observed.



  • If the person receiving the moonchance is lower ranked than the
    person giving the moonchance, then the receiver may keep the debris.
  • If the person receiving the moonchance is higher ranked than the person giving the moonchance, the receiver may not keep the debris (it is considered pushing);
    therefore, just compensation must be made for the resources of the DF
    to satisfy the pushing rules. A reverse moonchance is often offered in
    trade. Goodbye hits of lower ranked players on higher ranked players are
    not permitted. When in doubt, check with a Game Operator.
  • Moon swaps are allowed, so long as the higher ranked player does not gain more resources than they send in return.
  • Permission is required for all moonshots from a Game Operator. For .org, the address is http://support.ogame.org .

Important: A GameOperator needs to be informed ONLY if the
lower ranked player intends to transport resources to the higher ranked
one.



Probability Edit


The probability of getting a moon is capped at 20% maximum. No matter
how many times you try to get a moon, each try will only have a 20%
chance of creating a moon for you, as an event does not get more likely
just because it has not occured earlier. Please refer to http://en.wikipedia.org/wiki/Gambler's_fallacy for more information.

Please note that on Barym you only need 3/4 of these numbers due to it being a special server.


ShipAmt. (for 20% Chance)Metal RequiredCrystal RequiredDeuterium Required
Light Fighter 1667 5001k 1667k 0
Heavy Fighter 667 4002k 2668k 0
Cruiser 248 4960k 1736k 496k
Battleship 112 5001k 1667k 0
Small Cargo 1667 3334k 3334k 0
Large Cargo 556 3334k 3334k 0
Colony Ship 223 2230k 4460k 2230k
Battlecruiser 96 2880k 3840k 1440k
Bomber 90 4500k 2250k 1350k
Destroyer 61 3660k 3050k 915k
Death Star 1 5000k 4000k 1000k
Recycler 417 4170k 2502k 496k
Espionage Probe 6667 0 6667k 0


For the usual attempts LF, SC, BS or probes the following are the values for the common DF percentage Universes.




ShipAmt. (for 30% DF)Amt. (for a 40% DF)Amt. (for a 70% Ship to DF)
Light Fighter 1667 1250 715
Small Cargo 1667 1250 715
Battleship 112 84 48
Espionage Probe 6667 5000 2858

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Re: Best way to do a moon shot.

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